Orchard Warrior
Your valley. An old quest. A road home.
Arrows / WASD move Enter / Z confirm Esc / X menu M map
The real valley is included. County roads and structure locations, USGS land cover, streams and elevation are embedded for offline play. Quest sites are fictional. Open the Valley atlas to explore the sources and terrain.
How to play & what is included
Walk north through Orchard Castle to the Keeper in the great hall. Press A, Enter, or Z to speak. The east hearth restores health and magic for free. Visit the west library for clues and collect supplies before leaving through the south gate.
Recover the Root, Stream, and Stone seals, challenge the Blighted Keep, then carry the harvest lantern home. Speak to townspeople and read MENU → CLUES. Optional quest markers can be enabled in the Valley atlas. Fight monsters, earn experience and gold, and buy weapons, armor and shields from regional merchants.
Carry torches into dungeons. RADIANT lights the way; OUTSIDE escapes a dungeon; RETURN brings you home for 6 MP once learned, after you reach open sky. Save MP for healing and the return journey. Compact play and readable phone dialogue make the touch controls easier to use.
Movement pauses while commands or dialogue are open. Saves stay in this browser; export a backup before changing devices or starting a new adventure. Defeat costs half your gold, while experience, equipment and quest progress remain.
A personal valley adventure inspired by Dragon Warrior. Character, terrain and monster artwork comes from the DragonWarriorJS asset collection; the quest and interiors are fictional. The map combines dated geographic sources identified in the atlas. No analytics. Public geocoding and OpenStreetMap are contacted only when you choose the online map importer.
Speak to outdoor workers by gardens, fields and woodlots. Choose Neighbor errand to carry a parcel to another household and return for the reward. The village clock advances with thy steps. Work and delivery progress are saved. Walk near a mapped roof and choose Nearby places to enter. Speak to residents for conversation, household work and local goods. Errands: collect supplies at the left station in the north workroom, then deliver at the right station. Walk south to leave. The map uses sourced positions; interiors, people and occupations are fictional.